Introducing : Bus stop Yamimori(やみ森バス停) Developer Diary
2024.11.24 18:23 Edit
Bus stop Yamimori(やみ森バス停) is exit 8 like horror game. (SFW)
Player must escape from endless loop of bus stop in countryside of japan.
Player will have to learn how to deal with the threats by trial and errors.
Player Character :
Ritsuki(律希 / りつき)
a poor innocent child who stranded in boundary of the realm between human world and dead.
Player's goal is break the loop and escape from this bus stop while run or hide from many ghost and Yokais
Run and Hide
Game will start at time of late evening.
then as game progress, darkness will be thicker and rain will pour more.
Player will lose more and more stamina because of coldness.
Demo version have 7 Hostile Yokais and 3 Non-hostile.
My goal is make 21 Hostile Yokais in total release it as SFW version on steam/DLsite/etc
then make NSFW version(which is pretty much same game but story of 16 years after with NSFW contents in)
Q: What happened to your previous project? Dungeon Sanctuary?
A: First of all, I'm so sorry for the delay of Dungeon Sanctuary release.
Please allow me explain the current situation.
I, Sourjelly and FJLM, the programmer has long conflict of opinion during this year.
To be more precise, this opinion confliction was stayed in parallels line since the 2022.
On the surface of confliction was revenue share, but it wasn't the main problem.
Programmer and I knows that we choose this path because we loved making NSFW game.
this unsolvable problem remained as pile of unkindled gunpowder
Then the problem erupted.
It was while team was discussing about contents optimization.
One suggested to remove the content for faster development, other one was refused.
Both agreed each other's opinion is right.
"We need to cut more content to release the project faster"
"Do you know how much hours I spent to make this one?"
"I know because I worked with you as well"
"I can't remove this because if we remove it, the game will become just blend crappy game"
"I know, but isn't that better than we slowly dying like a fish out of water?"
"We must decide ASAP"
"Would you just work faster? then everything will solved"
"I'm already completely full hand. Do you want me hire more member?"
"We don't have money to hire more member, just work faster"
"I'm already doing my best, I can't work any faster"
...and that's how this new project was born.
Dungeon Sanctuary Project Progress is about 60~65% done - There's still unfinished function that I must work on.
such as H scene for heroine, unfinished last region..
Right now I'm working on both Dungeon Sanctuary and Bus stop Yamimori, but more focused on Bus stop to fast release.
Q: Why are you taking so long on making Dungeon Sanctuary?
A: Mostly because of debugging.
fixing bugs, finding bugs, fix one, another pop up, massive already fixed bugs show up again after the update etcetera etcetera...
It was mistake that I decide to make top view action. I made a pie too big, bigger than I could bite.
Q: Any news for Anthophobia 2?
A: I'm going to reuse the Background assets I made for Bus stop Yamimori for Anthophobi 2 background asset.
so Bus stop Yamimori is pretty much the preperation of Anthophobia 2 as well.
Q: Why don't you just make Anthophobia 2 instead of Bus Stop Yamimori?
A: Because I wanted to make Anthophobia 2 with more weapons variation and costume system, inventory management.
I wanted to add the stuff that I learned from Dungeon sanctuary but better, optimized version.
to do that, making time could cost at least the dungeon sanctaury took, that's not good.
I needed to project that can be done much faster.
Anyway, I hope you enjoy this Demo, and Please share your thought on the post.
Since I was away from blog for very long, it'll take some time for me to reply on every comment.
Please allow me some time.