Anthophobia, with all it's downsides, one of the best, if not THE BEST hentai games I ever played. I glad you still doing stuff, even if it' out of my interest, like Dungeon Sanctuary. But Bus Stop cought my attention, especially considering future NSFW build, it has a lot of potential. So I gave it a try.
My first problem is character's speed. It's too slow. Got me bored pretty quickly. It worked in Anthophobia, because it had a lot of enemies and subsections in levels and even there, when the level is cleansed, the slow movement was very tiring. Here we have only one big section in a loop, so the character need to be faster, or players will get bored, like I did, especially considering that once you die - you start game from the beginning.
Second, as far as I got in the game (not too far, to be honest, only till fourth section), all yokais order seems to be the same. To keep things interesting I suggest to make it random (if it wasn't intended).
Third, it was really sad to see skeletal 2d animation instead of framed one, like in Anthophobia. While I understand, why the change was made (framed 2d animation must be time consuming), but it's something that cought my attention in Anthophobia, making it stand out of RPG-maker games and similar side-scrollers, that also used funky skeletal animation. It will be something, that I will miss with all my heart. T_T
With all that said, the artstyle is very nice, you definetly grew up since Anthophobia. Desighns are neat, backgrounds are atmospheric. You probably won't need other artists to make new Game Over CG's now! That's cool.
My first problem is character's speed. It's too slow. Got me bored pretty quickly. It worked in Anthophobia, because it had a lot of enemies and subsections in levels and even there, when the level is cleansed, the slow movement was very tiring. Here we have only one big section in a loop, so the character need to be faster, or players will get bored, like I did, especially considering that once you die - you start game from the beginning.
Second, as far as I got in the game (not too far, to be honest, only till fourth section), all yokais order seems to be the same. To keep things interesting I suggest to make it random (if it wasn't intended).
Third, it was really sad to see skeletal 2d animation instead of framed one, like in Anthophobia. While I understand, why the change was made (framed 2d animation must be time consuming), but it's something that cought my attention in Anthophobia, making it stand out of RPG-maker games and similar side-scrollers, that also used funky skeletal animation. It will be something, that I will miss with all my heart. T_T
With all that said, the artstyle is very nice, you definetly grew up since Anthophobia. Desighns are neat, backgrounds are atmospheric. You probably won't need other artists to make new Game Over CG's now! That's cool.