No matter how long it takes. Making a game free of bugs and ensuring the complete and whole creative vision is realized is essential to a successful game.
Plenty of examples of rushed games that flopped or missed the mark because deadlines.
Hope your programmer can chill, indie games ain't the most profitable avenue to be in or one that can compete with large development teams in terms of speed.
People really want quality and creativity pure from the creator content. But it's fair everyone putting in work needs to be paid and it's tough not getting paid in reasonable time frame for your hard work tough compromise and we appreciate the content as a result
Plenty of examples of rushed games that flopped or missed the mark because deadlines.
Hope your programmer can chill, indie games ain't the most profitable avenue to be in or one that can compete with large development teams in terms of speed.
People really want quality and creativity pure from the creator content.
But it's fair everyone putting in work needs to be paid and it's tough not getting paid in reasonable time frame for your hard work tough compromise and we appreciate the content as a result