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Thanks. I played a little bit. Combat is simple and fun. It's not sensational but typically well accepted type of battle system. But I think ambigousness from some things like damage from touching boundary of monsters are not good. Because some particles or mosters(especially big ones?) have obscure hit box, unexpectedly damaged situation comes and it made me confused. I understand it is just alpha but I couldn't understand some situation like 'the reaper icon' and combat against it. Though it is early version of the game, I wish you to give a text to inform what you have in purpose. The reaper is appearing infinitely and reaper icon just came across the icon of the girl. I just stuck at the situation because the world is completly gone dark and reaper's chase is not going to be ended. Reaper's hit box is weird to make others confused. I think basic play style is good enough and I wish some upgrades could be possible later.